Who we are
A team of cross disciplinary artists, engineers and makers.
James works at the intersection of art and technology, with more than 20 years of experience in the video game industry. He has founded two game studios. He sold his last company, a cloud provider for gaming, to Microsoft in 2018. He has worked as a set and lighting designer, and as an animator for visual effects in film. As a passion project, James spearheads the strategic vision for the Moonlight Collective, as well as acts as the team's hardware lead.
Casey is a Canadian experience designer and fabricator. She works on large-scale immersive art, AI/ML, conversation design, and computer vision. Her past work includes product design for Fidelity Investments, Microsoft Azure, and TuSimple (autonomous vehicle company based in California). She currently manages the AI/ML Languages UX Design team within Amazon AWS. She is also a co-founder and the Creative Director for the Moonlight Collective.
Paul has over 20 years of experience as an engineer, software architect, and program manager in Seattle, Washington. He loves bringing his artistic visions to life by leveraging the power of technology. Today he leads development efforts for multiple AI and machine learning platforms at Microsoft, and is the software engineering lead for the Moonlight Collective.
Director of Audio Engineer
Ed is a game designer and audio engineer who has spent much of his career exploring the convergence of sound and technology. He is known for his iconic sound design work on the TiVo DVR interface. He also has extensive experience developing live and interactive experiences from his time at Silicon Graphics. As a member of the Moonlight Collective, Ed leads the audio engineering and sound experience for our projects.